
Just In Time
A time-bending top-down pixel puzzle adventure set on the sinking Titanic.
You play as a small robot sent from the future on a critical mission.
To survive the collapsing corridors and deadly obstacles, you must manipulate the timeline, observe cause-and-effect, and solve cleverly designed puzzles scattered throughout the ship.
Use your tools wisely—every second on the timeline can change the outcome.
Navigate dangers, decrypt mechanisms, and uncover your final target before time runs out.
How to Play
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WASD — Move your robot through the Titanic
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Mouse — Drag and control the timeline
Team
This project was created as a group collaboration for our course.
Special thanks to all team members for their contributions:
Programming
Rain - Core mechanics, time-timeline system, Puzzle logic, and level scripting
Ryan - Level scripting
Art & Animation
William - Character design, pixel animation, environment art, UI
Design
Amory - game concept
William - Level 2-1, 2-2, 3-2
Rain - Level 1-1 Level 1-2
Andy - Level 3-1, text work design
Audio
Nick - Sound effects & background music
| Status | Released |
| Platforms | HTML5 |
| Author | WIlliamlog10 |
| Genre | Puzzle |
| Made with | Unity |
| Content | No generative AI was used |





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