A time-bending top-down pixel puzzle adventure set on the sinking Titanic.
You play as a small robot sent from the future on a critical mission.
To survive the collapsing corridors and deadly obstacles, you must manipulate the timeline, observe cause-and-effect, and solve cleverly designed puzzles scattered throughout the ship.

Use your tools wisely—every second on the timeline can change the outcome.
Navigate dangers, decrypt mechanisms, and uncover your final target before time runs out.

How to Play
  • WASD — Move your robot through the Titanic

  • Mouse — Drag and control the timeline

Team

This project was created as a group collaboration for our course.
Special thanks to all team members for their contributions:

Programming

Rain - Core mechanics, time-timeline system, Puzzle logic, and level scripting

Ryan - Level scripting

Art & Animation

William - Character design, pixel animation, environment art, UI

Design

Amory - game concept

William - Level 2-1, 2-2, 3-2

Rain - Level 1-1 Level 1-2

Andy - Level 3-1, text work design

Audio

Nick - Sound effects & background music


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